var cd1 = 1;
var cd2 = 2;
var cd3 = 3;
var artistsInfo = new Array(4);

artistsInfo[cd1] = new Array(25);
artistsInfo[cd2] = new Array(25);
artistsInfo[cd3] = new Array(25);

artistsInfo[cd1][1] = new Array("<b>4mat</b> aka Matthew Simmonds is generally regarded as the progenitor of Amiga MOD-chip music. He made some of the earliest chiptunes including Autumn, Knighthawk and Space Journey during June/July 1989, and is still composing music for games and C64 demos today.","");
artistsInfo[cd1][2] = new Array("Original 8-bit punk coin op rocker <b>David E. Sugar</b> brings you his lo-tech brand of Game Boy blip pop. Regularly rocking London's hotspots armed only with a Game Boy and guitar, David's sound is super fresh and super nice.","http://www.myspace.com/davidsugar");
artistsInfo[cd1][3] = new Array("<b>Nullsleep</b> uses Game Boys and NES consoles to create conceptually unique music that blends subversive hardware hacking with powerful melodic pop. In 1999, together with friend <b>Mike Hanlon</b> from Detroit, he cofounded the <b>8bitpeoples</b>: a collective of artists interested in the audio/video aesthetics of early computers and videogames. In the time since, Nullsleep has released a number of recordings through 8bitpeoples, his most recent work focusing on music created with the Nintendo Game Boy and Nintendo Entertainment System platforms. His constant push for new ways to force the most out of yesterday's machines and the unparalleled romantic chiptune intensity embodied in his music have gained him notice worldwide. Whether thrashing away on a keyboard hooked up to a Game Boy like an electric guitar or rocking hacked NES cartridges, Nullsleep consistently demonstrates his passion for pushing the limits of both the hardware and the heart.","http://www.nullsleep.com/");
artistsInfo[cd1][4] = new Array("<b>Haeyoung Kim</b> relocated to the US from Korea in 1992. With a background in classical piano, she has been focusing on experimental electronic music. Currently, under the name <b>Bubblyfish</b>, she creates \"lo-fi,\" 8 bit sound works and experimental compositions. Based in NYC, Haeyoung has worked as a composer, sound designer, and audio engineer. Haeyoung's work has been presented in various art venues, clubs, festivals, and galleries including <b>Centre Pompidou</b>, The <b>American Museum of the Moving Image</b>, <b>Eyebeam</b>, The <b>New Museum</b>, <b>Roulette</b>, and <b>Lincoln Center</b>'s <b>Walter Reade Theater</b>.","http://www.bubblyfish.com/");
artistsInfo[cd1][5] = new Array("R0k with the underground, chill and talk opcodes, enjoy the finer bias of life, <b>Chris Kann</b>, aka <b>x|k</b> turned to the networks to bind meaning to his existence while discovering the demo scene and taking on the challenge of embedded systems engineering while creating the first MIDI interface for the Nintendo Entertainment System. The result of his first project <b>Midines</b> thus became the key tool used worldwide by electronic music producers wishing to incorporate the NES into their acid, breaks and drum-&amp;-bass tracks. The effectiveness of Midines as a studio instrument for professional use has been proven by the likes of <b>Venetian Snares</b>, <b>Bogdan Raczynski</b>, <b>Virt</b>, <b>The Depreciation Guild</b>, <b>Dispyz</b>, <b>Shawn Phase</b>, x|k himself as well as numerous others.","http://www.wayfar.net/");
artistsInfo[cd1][6] = new Array("<b>Rabato</b>, Game Boy musician from Spain, started fiddling with the Game Boy tracker Little Sound Dj in  2005. He is part of the 8-bit collective <b>MicroBCN</b>. Rabato's music goes from early '90s electronica to electro with emotional melodies.","http://www.santamagdalena.net/");
artistsInfo[cd1][7] = new Array("<b>gwEm</b>, Atari ST Old Skool Rave DJ and Heavy Metal dude. An English musician / coder creating music, programs and hardware hacks with the Atari ST and occasionally Game Boy. Rock and rave! Member of Micromusic London HQ and YM Rockerz. Runs the label Preromanbritain and has released on Shitkatapult, Muller Records and Micromusic. As a programmer / hardware hacker, hes known as the author of maxYMiser, SNDH Converters, STj, ymVST and the Little Sound DJ Pitch Control. For this track as well as his live shows, gwEm collaborates with the talented London based drummer and MC, Counter Reset.","http://www.preromanbritain.com/gwem/");
artistsInfo[cd1][8] = new Array("English electronica composer <b>Vim</b> aka Keith Baylis, originally from the Amiga demoscene, has been writing some of the most uniquely imaginative chiptunes since 1991. Still active doing melodic chippy electronica, he's released on various labels including Monotonik, Merck, Surgery and 8bitpeoples. Occasionally making Game Boy / VIC-20 music as well.","http://www.vimster.demon.co.uk");
artistsInfo[cd1][9] = new Array("One of the earliest non-commercial Game Boy musicians from Japan, <b>Saitone</b> releases chiptronica with quiet but radical grooves made with Nanoloop and Little Sound Dj. He is also known for his music contribution to Konami's <em>Pop'n Music 13</em>.","http://pianobusters.com/saitone/");
artistsInfo[cd1][10] = new Array("<b>Random</b> started his chipmusic career in 2002 with the joke-band <b>randomshit- motherburger</b>, but quickly discovered that his interest in chipstyle sounds was no joke. Branching off as Random, he started making music with Game Boy in 2004, after being introduced to Carillon Tracker by <b>Karawapo</b> (of <b>Pepino</b>). Not long after that, Random was introduced to Little Sound DJ, and subsequently traded his soul to the Devil in exchange for supernatural tracking skills. But Random had the last laugh, putting all of his soul into his music &#8212; and the Devil, scorned, was robbed of his prize. Random has performed live in Sweden, Holland, Belgium and the US, and is one of the organizers behind Stockholm's <b>Microdisko</b>.","http://www.randomizer.se/");
artistsInfo[cd1][11] = new Array("<b>TouchBoy</b> is the chiptune project of David Stevers from Toronto, Canada. DJing electro and disco for the last 7 years, coupled with a passion for retro shoot 'em up video games, has heavily influenced the TouchBoy sound &#8212; lo-fi introspective melodies riding highly charged unrelenting rhythms. The effect, a micro disco cosmic assault: deadly and funky. Composed on the Nintendo Game Boy, TouchBoy's debut ep Are Type Eyes delivers ten old-school-shoot-'em-up themed tracks played live and sequenced for dancing. TouchBoy is currently writing and recording his second release, Game Boy EFX and 505.","http://www.touchboy.ca");
artistsInfo[cd1][12] = new Array("In 1984, born in a city in Japan, grown in the country side. Life used to be boring for <b>USK</b> until he met the soft sequencer when he was 16 years old. It changed his life. In 2005 he started creating music with the Game Boy as well. Soon after he started Portalenz, which is a lo-bit techno unit playing 5 Game Boys + modded toys with <b>Maru</b> (an unsavory but inseparable relationship). In December of the same year, he started <b>Tsuji Techno</b> which is a street techno art organization with Maru (oh, really really unsavory but inseparable relationship).","http://www.usk.cc");
artistsInfo[cd1][13] = new Array("<b>Pepino</b> is a Game Boy rock band. That means we are a band which only uses Game Boys as instruments. We have an energetic Japanese singer and a busy Spanish Game Boyist. Some times we have twin vocals, some times we have heavy metal Game Boy solos, and some times we dance on stage in ways you have probably never seen before. We have performed in Spain, Sweden and Japan (where we live now), and we are very happy that we will be playing in the United States for the first time. In all the places we have performed at, people there were having lots of fun and laughing, so we hope that we can share a wonderful time with all of you.","http://www.pepinismo.net/");
artistsInfo[cd1][14] = new Array("A Game Boy musician from Tokyo Japan, <b>Aonami</b> has performed in Asia, Europe, and the US, and maintains his own label called <b>Intikrec</b>.","http://intik.55street.net/aonami.html");
artistsInfo[cd1][15] = new Array("<b>YMCK</b> is the 8bit pop unit formed by 3 persons. The most prominent feature of the band is the 8bit sound that reminds people old game consoles, which attracts the enthusiastic support from wide range of generations. The 1st album, Family Music released in 2004 made a big hit and made their popularity unassailable. Their unique style of live performances using 8bit pixel animation is also highly acclaimed. Their activities are not limited in Japan but also made successes in performing at international music festivals around the world: in Sweden, Thailand and Taiwan, and CDs are released in United States, Thailand, and South Korea. Besides those things above, YMCK does a wide range of activities, such as remix works, video game sound tracks, DJ performances, development of 8bit sound plug-in software etc. ","http://www.ymck.net/");
artistsInfo[cd1][16] = new Array("<b>Anamanaguchi</b> combines the raw, electronic tones of the NES sound chip with driving, melodic guitars in an indie rock/powerpop fashion. NYU Music Technology student <b>Peter Berkman</b> began experimenting with the console in late 2003, swapping songs with friends from his hometown (fellow guitarist <b>George Brower</b>, <b>Baken</b>, and <b>Kurt Feldman</b> from <b>The Depreciation Guild</b>). In May of 2004, looking for a way to perform the 8-bit songs live, he got together a band including bassist <b>James DeVito</b> from New York, and <b>Spencer Casey</b> & <b>Chalie Hankin</b> from Baltimore to play guitar and drums (respectively) along with the NES. Since then Anamanaguchi has been very active playing PulseWave concerts in New York and various shows on the east coast. In August they released their debut <em>Power Supply</em> on 8bitpeoples.","http://www.myspace.com/anamanaguchi");
artistsInfo[cd1][17] = new Array("<b>Kplecraft</b> consists of Kuske (Nintendo Game Boy with Nanoloop 1.2, saxophone, effects, etc.) and Eddie (percussion, conga, etc.) It is, more or less, a bleep side project of the Japanese jamband PCIA.","http://kplecraft.com");
artistsInfo[cd1][18] = new Array("What happens when science fiction and experimental electronics collide? Meet <b>David Kristian</b> -- half spooky sci-fi buff, half innovative music producer. Kristian began making electronic music in the early '80s when he was working at a cable television station in New Brunswick, Canada. Some of his recent works involve pairing Game Boys with electribe and crafting ambient soundscapes using Electroplankton.","http://www.davidkristian.com");
artistsInfo[cd1][19] = new Array("Hally","");
artistsInfo[cd1][20] = new Array("<b>6955</b> aka Jason DeGroot is a chip based electronic musician from Canada who now resides in Japan. Utilizing Game Boy Camera and guitar effects, he was one of the earliest non-commercial GB musicians -- active since 1998, prior to the debut of Nanoloop and LSDJ. Today 6955 has semi-retired from GB-based music to focus on a new project: an array of Nintendo Famicom consoles controlled by a Roland TR-606.","http://www.robotandproud.com/6955/");
artistsInfo[cd1][21] = new Array("<b>Mark DeNardo</b>'s origin involves three individuals with the initials JC: born an Italian/Puerto Rican Catholic boy in Bethlehem, Pennsylvania, the hometown of John Coltrane, on October 30th, the same birthday as Jacques Cousteau. The first instrument that he was taught as a boy was the violin; the most recent instrument he has studied is the Game Boy. Integrating Little Sound DJ, a program designed to work with the 1989 Nintendo videogame system sound card, DeNardo weaves folktronic songs of robots and dreamy days. His collaborative project, <b>OMAC</b>, is based on the prophetic comic storytelling of Jack Kirby about the superhero of the same name. He currently lives in Brooklyn, New York.","http://www.markdenardo.com/");
artistsInfo[cd1][22] = new Array("<b>Mesu Kasumai</b> is a shadowy, featureless man with no real intent to do bodily harm to anyone. You see, most people realise the importance of a star such as Mesu Kasumai, but there are always a few out there who don't get it. With that in mind, Mesu Kasumai would like you to know that if you got no love for a 2bit synth athlete with some fungi lung to prove it, then shit ... you better just go get yourself a little skinny red tie. Cuz that is what Mesu Kasumai is all about. You see, when the going gets tough, he don't stress. Its all about the funk nuggets and he knows that.","");
artistsInfo[cd1][23] = new Array("<b>Tugboat</b> aka <b>Jesse Novak</b> is a big faker.  Using a top secret process that involves no actual game consoles, Tugboat writes convincing scores in the beloved musical language of his youth -- square waves and white noise.  Tugboat is one of the only chiptune-focused performers to play the acoustic drums when playing live, and subsequently tends to explore the rock side of chip.  He lives in New York. ","  http://www.myspace.com/tugboat/");
artistsInfo[cd1][24] = new Array("<b>Receptors</b> is <b>Jeremy Kolosine</b> aka <b>Ksine</b> (formerly of <b>Futurisk</b>, <b>Shakespace</b>),who uses an array of handheld controlled 4-bit / 8-bit sound chips to make original music compositions and video, primarily thru the use of Game Boys, Atari 2600 and Commodore 64-driven homebrewers' synths, a stylus-controlled NES vocoder, and an occasional circuit-bend. The debut 7\" split EP with side project <b>Mommy Was An Asteroid</b> is due for a 2nd pressing, and Receptors\' full length CD <em>I Wanna Hold Your Handheld</em> due out in 2007. Also planned in early \'07 is a full length MWA album on Germany's <b>Retinascan</b> label, and <em>8-Bit Operators</em>, a lo-bit microchip various-artists <b>Kraftwerk</b> tribute CD/Vinyl on <b>Astralwerks</b>!","http://www.receptorsmusic.com/");
artistsInfo[cd1][25] = new Array("<b>Rugar</b> is Johannes Burstr&#246;m, born in the late 70s in northern Sweden, while other kids stayed inside playing videogames, he spent his youth singing and eating things he found on the ground. Once in a while, his father would bring his Toshiba laptop home from work, on which Johannes experienced his first and most successful attempts to write Basic programs. Besides that and a few NES rentals, Johannes never had an opportunity to escape reality, and could do nothing but jealously listen to his friends bragging about their latest conquests in the 8-bit world. Today, Johannes has been making music under the name RUGAR since 1998, always with one thing in mind: to create soundtracks for the games he never got to play - music not requiring special fast-shooting skills or superior self control to experience - music about you, me and everything that surrounds us.","http://www.rugarandi.com");

artistsInfo[cd2][1] = new Array("Neil Voss","");
artistsInfo[cd2][2] = new Array("<b>Bud Melvin</b> uses the unique combination of Game Boy and banjo to create quirky pop gems and country and western anthems to post-modern psychologial diaspora.  His digital identity resides chiefly at <a target=\"_blank\" href=\"http://www.budmelvin.com/\">www.budmelvin.com</a>, while his corporeal pursuits often find him at the neighborhood bar.  In concert, Bud Melvin drinks too much and talks too much.","http://www.budmelvin.com");
artistsInfo[cd2][3] = new Array("Melodic high-energy romantic Game Boy pop &#8212; influenced by the synth heroes of yesterday <b>Covox</b> brings this electronic love to the present. In 2003 he debuted with a 7\" vinyl EP on Swedish label <b>Rebel Pet Set</b> and has since played in Belgium, Italy, Switzerland, etc, with tours in Japan, Holland, United States and Germany. In June 2005 the debut album <em>Delete The Elite</em> was released on Swedish label <b>Socom</b>, which was followed by a special Chinese version released by Beijing-based <b>Shanshui Records</b>. In October 2006 the Japanese edition of <em>Delete The Elite</em> was released by <b>Fantabulous Music</b>.","http://www.covox.net/");
artistsInfo[cd2][4] = new Array("Coova","");
artistsInfo[cd2][5] = new Array("<b>Chesterfield</b> is a Japanese chiptune composer also known as a circuit bending expert. He makes novel sounds in wide-ranging styles from jazz to reggae. He was one of the first Japanese Game Boy musicians using Little Sound DJ.","http://bending.hp.infoseek.co.jp");
artistsInfo[cd2][6] = new Array("<b>Bit Shifter</b> explores high-energy, low-bit music composed and performed on a Nintendo Game Boy.  The result is an unapologetically fun foray into an evocative and distinctive soundset traditionally reserved for video game sound effects and background music, all done on a console generally misperceived as being technically limited. Made possible by <b>Oliver Wittchow</b> and <b>Johan Kotlinski</b>\'s respective home-brew Game Boy musicmaking programs Nanoloop and Little Sound DJ, Bit Shifter's music adopts and subverts the playfulness inherent in the familiar Game Boy soundset, repurposing it into the service of novel idioms.  Based in New York City, Bit Shifter has performed over one hundred shows worldwide, having recently circumnavigated the planet in a 20-date world tour with fellow chiptune compatriot <b>Nullsleep</b>.","http://bit.shifter.net/");
artistsInfo[cd2][7] = new Array("<b>Goto80</b> has been stuck in the 8-bit music composing business since the early 90s, and has since then learned to adapt to the limitations of the C64, Amiga and Game Boy to take advantage of them. He creates varied music, in reference to the genres, techniques and sound. You can expect stuff ranging from instrumental ambient electronica and reggae-dub with toasting to happy videogame-pop and all the way to furious computer-punk and drum'n'bass. As seems the case with most electronic composers, he releases other music under several different names and with different people.","http://www.goto80.com");
artistsInfo[cd2][8] = new Array("Jeroen Tel","");
artistsInfo[cd2][9] = new Array("Track bicycle fetishist and Creative Commons advocate, <b>Jordan Gray</b> founded the <b>Mp3Death</b> netaudio label in 2004. M3D has since been recognized by <b>VORC</b> and <b>De:Bug</b> for cataloging the sounds of handheld techno and the chip tune avant-garde. <b>K9D</b>'s own music fits somewhere in between &#8212; body conscious beats and mind-melting basslines crafted on pocket-sized consumer electronics. Blasting speakers with scene-built software (LSDj & Piggy Tracker), <b>Starpause</b> has represented at events like <b>SCRIBBLE THIS</b> (West Bank Arts Quarter Collective, Minneapolis, USA), <b>LAB30</b> (Augsburg, Germany), and <b>MICRODISKO</b> (Stockholm, Sweden).","http://mp3death.us/k9d/");
artistsInfo[cd2][10] = new Array("Originally a guitarist, <b>Herbert Weixelbaum</b> soon became interested in drum machines, synths and sequencers. Played guitar in a band called <b>Axulyth</b>. Plays electronics together with <b>B. Fleischmann</b> as <b>duo505</b>. Plays Game Boy with the people from <b>Dot.matrix</b>.","http://www.herbertweixelbaum.com/");
artistsInfo[cd2][11] = new Array("<b>8GB</b> is an audiovisual set developed in 2004 as a natural flow of Akira's activities both visual and musical, and his fixation with old computer hardware utilized in modern working environments. Aiming towards creating currently listenable beats with old sounds, reminiscing of the technology in use but not being completely dependent on it as to create tunes that are just recognized as 'just another videogame-like tune', 8GB makes an urban blend that can be enjoyed by most any audience interested in fresh new sounds while still retaining appeal for the bleep-obsessed nut. Starting in Argentina and pretending to gain 'world audiovisual domination' while 'hidden beneath secret identities' as 8-Bit Security Agents, <b>Akira</b> and <b>Blo</b> keep on recruiting followers to their New 8-Bit Order. FEEL THE CHIPSTEP! BREAKBIT FOR THE MASSES!","http://kikencorp.com/8gb");
artistsInfo[cd2][12] = new Array("Maru","");
artistsInfo[cd2][13] = new Array("<b>Bodenst&auml;ndig 2000</b> is Europe's premier Home Computer Folk Duo. With their groundbreaking release <i>Maxi German Rave Blast Hits 3</i> on Rephlex Records in 1999, they exposed chiptune culture to the masses; thanks to Dragan's and Bernhard's unique blending of German harmony singing, soundtracker bleeps and lyrical wisdom. They already played their notorious rock&roll live show around the world, from sweaty underground rave clubs to shiny museum lobbies, always on a mission to rock and educate at the same time. Knie nieder vor den Meistern!","http://www.bodenstandig.de/2000/");
artistsInfo[cd2][14] = new Array("<b>Chris Burke</b> makes 8 bit music using Game Boys which has been heard live in the US and Europe and released on the net labels <b>Kikapu.net</b> and <b>Imnotok.com</b>. His version of \"Pocket Calculator\" is part of the <b>8 Bit Operators</b>' compilation of Kraftwerk covers on <b>Astralwerks</b>, due out in January 2007. His music is featured in the award winning internet series <em><b>This Spartan Life</b></em>. Chris has four other CDs in release, including <em>Idioglossia</em> and <b>Sire Records</B>' <em>All Wave Super</em> with his band <b>Glorified Magnified</b>. He has collaborated with Grammy-winning producer <b>Don Was</b> and with <b>Tom Morello</b> of <b>Rage Against The Machine</b>.","http://www.glomag.com/");
artistsInfo[cd2][15] = new Array("<b>Jake \"virt\" Kaufman</b> is unusual among contemporary musicians in his study of early Japanese game machines. He studies the deceptively difficult techniques used to pull spacious-sounding music out of their simple hardware. His <em>FX</em> concept EPs capture the spirit and technical precision of Konami's soundtracks of the early '90s, expanding the style with progressive metal songwriting. <br /><br />Jake works in New York City as a composer and sound designer at <b>Gameloft</b>, a leading mobile game studio, and has worked on over 30 published titles from Game Boy to Playstation 2. An outspoken supporter of hobbyist game music, he runs <b>VGMix.com</b>, a community site where young composers share their fan arrangements, honing their skills and exchanging feedback.","http://virt.vgmix.com/");
artistsInfo[cd2][16] = new Array("<b>The Depreciation Guild</b> is a duo consisting of <b>Kurt Feldman</b> and <b>Akira Hashizume</b>.  Think; cinematic, densely layered rock music. Now imagine some of those layers being delivered by a Nintendo sound chip instead of actual people. That's this band.","http://www.myspace.com/thedepreciationguild");
artistsInfo[cd2][17] = new Array("The recluse of the 8bitpeoples bunch, <b>Twilight Electric</b> is an elusive figure in the jungles of New York. Keeping behind the scene, but with great support for it, his works are a sexy mix of VGM, 80s pop, and pure emotion. Not being of a traditional musically trained background, the outcome of his work depends on what tickles his ear.  Spoon-fed with the likes of Super Mario Brothers, Megaman, Metroid, Hendrix, Vangelis, and YMO -- it becomes apparent what his ears like to hear. Bothered by the lack of cohesiveness in the netlabel scene, Twilight Electric created Bleepwatch.com -- a hub for all things netlabel, organized in a single space. With his sworn allegiance to the 8bitpeoples, he carries on his steady path into the future, while never forgetting the past.","http://www.twilightelectric.com/");
artistsInfo[cd2][18] = new Array("Quarta330","");
artistsInfo[cd2][19] = new Array("Naruto","");
artistsInfo[cd2][20] = new Array("Tristan Perich","");
artistsInfo[cd2][21] = new Array("Lo-bat","");
artistsInfo[cd2][22] = new Array("Starting off playing electric bass in the 4th grade, <b>Paza</b> has to this day, played in many different bands. Covering everything from classical to p-funk-metal. Sometime in the mid-90s Paza started tracking with an Amiga making some gabber-esque music for a live act with <b>Psilodump</b> and <b>WodanTJ</b> in 1996. In 1999, Paza began building analog synths and modules, and later started circuitbending toys for new and interesting sounds. In 2003, dusting off his old Atari, Paza once again returned to tracking 8-bit sounds and has performed at parties such as Microfest Holland, Mainframe, LINK and more. These days Paza makes music in a basement with his homemade instruments, his Atari and blippy samples of animal toys.","http://www.pazarahm.com");
artistsInfo[cd2][23] = new Array("New York City native and resident, Richard Alexander Caraballo, divides his time between making music, taking photographs, designing with a computer, listening to obscure Brasilian music and using the bathroom. He is currently working on the next <b>minusbaby</b> album, \"Saudade for Beginners\" and photographing rap stars.","http://www.minusbaby.com");
artistsInfo[cd2][24] = new Array("RushJet1","");
artistsInfo[cd2][25] = new Array("Stockholm's Christian Kallstr&#246;m aka <b>Crazy Q</b> is a multidisciplinary electronic music producer, equally at home in front of high-end, state of the art synth gear as he is before battle-weary 20-year-old home computer hardware. And if forced to choose between the two musicmaking toolsets, Kallstr&#246;m may jump the way you wouldn't expect. As Crazy Q, Kallstr&#246;m mans and operates Atari ST, Atari Falcon, and Commodore Amiga consoles, pressing them into the service of dancefloor calls-to-action unique for more reasons than just the characteristic sounds of the machines' chipsets. Crazy Q's composition treads an uncommon stylistic line, pairing playful soundchip arpeggios with pensive, moody melody, and fastening it all onto a solid-core rhythmic framework of dancefloor funk.","http://www.myspace.com/crazzzy_q");

artistsInfo[cd3][1] = new Array("<b>8 Bit Weapon</b> is Seth, ComputeHer, and MelBot. 8 Bit Weapon has performed across 2 continents with an arsenal of 8 bit weapons, which include a Commodore VIC20, C64 and C128, a couple Nintendo Game Boy classics, a Nintendo NES, an Intellivision synthesizer, an Atari 2600, a Speak n Spell & Speak n Music, some hybrid lo-fi acoustic-electric drums, and an assortment of other vintage and toy synthesizers.","http://www.8bitweapon.com");
artistsInfo[cd3][2] = new Array("<b>Alex Mauer</b> was made in 1983 by superhuman scientist Simon Mauer and his wife. Alex grew up playing with toys and video games and immediately was inspired to create toys and games of his own (mostly just plans on paper and music on cassette tape). Todays Alex Mauer has found ways of making his ideas more than just plans and actually creating the same types of material he dreamed of making as a child. His art and music are designed for like-minded artists and the next generation of children.","http://music.headlessbarbie.com");
artistsInfo[cd3][3] = new Array("Cow'p","");
artistsInfo[cd3][4] = new Array("capitalSTEPS","");
artistsInfo[cd3][5] = new Array("<b>Chibi-Tech</b>, a self-proclaimed \"Idol Composer\", is a Filipino-American musician from the Bay Area of California. Growing up with a healthy dosage of tracking on the Amiga, as well as interweaving his love for eccentric technology, culture, AND fashion, he has found unusual ways of showcasing his technical abilities in musical composition. One of his favorite chiptune platforms for technical exploitation is the NES -- where he is known for his vocal synthestration trickery using only duty-cycle modulated pulsewaves, precisely-timed noise transients, and an absurd amount of patience. He is currently working on his long-overdue Denpa-kei album <i>Mo&#233NES: DokiDoki Family Hanya~n!</i>, which is planned for release sometime in 2007. His super-secret project album only known as <i>psycho.somatic.generator</i> is also soon to follow...","http://www.nanjamonja.com/");
artistsInfo[cd3][6] = new Array("Firebrand Boy","");
artistsInfo[cd3][7] = new Array("FirestARTer AKA Frau Holle","");
artistsInfo[cd3][8] = new Array("Gijs Gieskes","");
artistsInfo[cd3][9] = new Array("Huoratron","");
artistsInfo[cd3][10] = new Array("M-.-n.","");
artistsInfo[cd3][11] = new Array("Markus Schrodt","");
artistsInfo[cd3][12] = new Array("<b>Nim</b> was introduced to Impulse Tracker and PM's chiptunes in 1998 and started making IT chiptunes without much knowledge about the Swedish demoscene. Since then he has still only had a few contacts with this scene today. Chiptunecentral was a big source of inspiration at the time when little else had appeared on the web. In 2000, Nim met <b>Zabutom</b> who has since been his greatest chiptune influence and made most of his favorite chiptunes. Nim's motive with nearly every composition has been to express the fascination of fantasy future space worlds, space travel and shooter games and usually the songs are very unstructured and lengthy. Nim has always had little respect for the norms of limitation in the chiptune tradition, but his tunes are interesting, unconventional and convey audible romantic stories.","");
artistsInfo[cd3][13] = new Array("Overthruster","");
artistsInfo[cd3][14] = new Array("<b>Postal_m@rket</b> is a brand new project; it has never been seen in music before.  The 8bit audio format comes from curiosity about how far a small technological tool (as big as the palm of a hand, like Game Boy) can go. The idea is to combine the funny and practical aspects of computer games with the thoughts of a  contemporary musician's mind in an interactive way.","http://www.myspace.com/postalmarket");
artistsInfo[cd3][15] = new Array("Psilodump","");
artistsInfo[cd3][16] = new Array("<b>Snoopdroop</b> has been making chip music since 2004, but started off in the electronic music scene in 2001. All that is known of Snoopdroop is that his thumbs are registered as weapons of producing deadly melodies and fast-paced rhythms on his Game Boy.","http://www.snoopdroop.com");
artistsInfo[cd3][17] = new Array("<b>Sputnik Booster and the Future Posers</b> were born in July 2004 when they did their first live show in Wuppertal. Since then, the robots from Augsburg / South Germany have played over 30 Shows in cities all over the globe, such as Paris, Brussels, New York City, Zurich, Amsterdam, Munich and many more. Sputnik Booster produces premium class Electro-Trash based on the legendary soundchips of the C64, Atari ST and Nintendo Game Boy.","http://catbull.com/futureposers/");
artistsInfo[cd3][18] = new Array("Trash80","");
artistsInfo[cd3][19] = new Array("Yes, Robot","");
artistsInfo[cd3][20] = new Array("Zabutom","");

lyrics =  new Array( "",
                                    "Mister caretaker, where can I get green electricity?<br />Click on greenelectricity.com!<br />Next you should click on \"Flash version\"<br />and they will send you a free CD-Rom!<br />On which beautiful women moan<br />And you get 4 cell phone ringtones.<br />And on the rubber dinghy of Greenpeace<br />There\'s our girl of the day Beatrice.<br /><br />Miss Baker, I\'d like to have a baguette.<br />Click on baguette.net!<br />Every seventh customer wins a corvette<br />at 14 bonus points at Payback!<br />And with Miles&amp;More?<br />Plus four inches!<br />And with bahn.comfort?<br />One step forward in the queue!<br /><br />Come with me to the spaceport<br />while we sleep for one thousand years<br />we fly lightyears away<br />to the planet of Gemutlichkeit.<br /><br />Hey daddy where can i bang a hoe?<br />Click on bang-a-hoe.org!<br />Go check out the hints for wellness and sport<br />for all the men and woman @ work.<br />Watch the stock market ticker,<br />for two decimal places, pay the membership fee!<br />When the casino popup pops up<br />it will place a cookie on your harddrive.<br /><br />Lightyears from home...<br /><br />Come with me to the spaceport<br />while we sleep for one thousand years<br />we fly lightyears away<br />to the planet of Gemutlichkeit.<br /><br />Gemutlichkeit...",
                                    "In the dojo, i put on my karate suit.<br />Punching people puts me in a good mood.<br />After work of pushing papers and pens,<br />locking wrists and making fists with my friends.<br /><br />HAI!!!<br />Sensei says not to hurt anybody.<br /><br />HAI!!!<br />I kai, I kai like miss piggy.<br /><br />If you want to learn to spar, better know the rules,<br />no groin kicks, no face hits are the rules.<br />You look so clear and bright in your new gi,<br />clean and and white as a patch of snow on Christmas day.<br /><br />PUNCH BLOCK KICK!!!<br />Soon that snow will be convered in blood.<br /><br />SIDE BLADE KICK!!!<br />Your karate suit will be wrapped in love.<br />",
                                    "Sweetheart open your eyes,<br />drift out of dreamscapes...<br /><br />Oh, where do i reside?<br />the ice drips, head aches<br />and i've had these bad dreams,<br />our world was frozen,<br />everyone sleeping<br />then babe, i showed them.<br />The ice rose up and<br />the spells were shattered.<br />i saved the kingdom,<br />but you're all that matters...<br /><br />So cute, yet so naïve,<br />curses dispelled,<br />all this happened, you see -<br />this evil, you felled.<br />And they're all awake now,<br />the dreambags opened,<br />they're celebrating<br />the one who showed them...<br /><br />baby you showed them.",
                                    "We rock 8bit, snake pit, can you take it?<br />Get this rocking in your tape deck and you'll rate it<br />Alphabetical shit<br />A lyrical hitman army armed with a mic and an Atari<br /><br />Like an adrenaline shot, injected staright to the heart<br />Your wide of the mark<br />Atari's still state of the art<br />Like raiding the ark<br />We take it back to \'83<br />We're listening to floppy discs, not using the CD<br /><br />My sequencers scrolling vertically huddling up the monitor<br />Three tracks compiling the track<br />You could call it a micromusic mission, an 8bit trip we're on<br />Me and gwEm will keep you rocking on<br /><br />Its just that we - gwEm and I<br />Whatever we score high<br />Where as you'll get nil point like Gemini<br />We're keeping high<br />Like Sam Tramiel made it<br />Get this rocking in your tape deck and you\'ll rate it<br /><br />I put my words together like I was on Countdown<br />I got consonant, vowel, consonant, vowel, consonant, consonant<br />I got a four letter word, and a two<br />They're \"We Rock\", and the conumdrum\'s \"We rock harder than you\"<br />Rather than you<br />We take it back like time team<br />Future generations will study my rhyme scheme<br />We part with a natives and colonial theme<br />One, one, nought, one<br />One, one, nought, one is my binary stream<br /><br />From sound to electrical energy to sound<br />Round the clubs and bars like SARS and we're spreadng round<br />Like Mike D caught an Atari ST S.T.D. from a dodgy mic lead<br />At light speed we're taking the lead<br />In the micromusic scene<br />You might need to give up or take heed<br />\'Cos this is alphabetical shit<br />A lyrical hitman army armed with a mic and an Atari<br /><br />We rock 8bit, snake pit, can you take it?<br />Get this rocking in your tape deck and you\'ll rate it<br />Alphabetical shit<br />A lyrical hitman army armed with a mic and an Atari",
                                    "You say I don\'t do anything,<br />then how can I be doing everything wrong?<br />You say that time heals everything,<br />but you never said that time was on my side.<br />You say I don't know anything,<br />but I know outer space is 62 miles away.<br /><br />I'm strapped in the seat and I\'m ready for launch<br />and all systems are go and I\'m taking off.<br /><br />You say I don\'t know anything,<br />but I know outer space is 62 miles away. ",
                                    "The crystals align inside the LCD<br/>Feel the vibration of quartz<br />Hear the sound of electrons<br />Running through conductive<br />Tracks on the palm of your hand<br /><br />Now that we have set the stage for our play<br />We can let the action begin<br />Our feelings blow out like a hurricane<br />To wrap you up in our gratitude<br /><br />Sons of the Z80<br />Listen to our song<br />They have chosen us<br />And we have heard the call<br /><br />No matter how far away<br />We will make our mind<br />Flying on wings of fire<br />We leave time behind<br /><br />\'Cause we are FASTER/Than your casio watch<br />SMOOTHER/Than a four megahertz quartz oscillator<br />LOUDER/Than your alarm watch<br />MORE POWER/Than your power metal band<br /><br />Time goes by/But we go further<br />Analog output/Makes us stronger<br />We are standing/Miles away from home<br />But we'll come again/To thank you",
                                    "Cause - I\'m so shy<br />I try to find<br />a way to tell you that<br />I - often dream <br />you to be ...<br /><br />Look you - inside<br />try to find<br />Can't you tell me that<br />you always dreamed<br />me to be ...<br />us to be in love",
                                    "Be my<br />Be my satellite<br />Be my <br />Be my satellite<br /><br />Secret conversations<br />Data infiltrations<br />Fresh interrogations<br />Beaming thru the sky<br />Beamed by satellite<br />Be my satellite<br /><br />Be my <br />Be my satellite<br />Be my <br />Be my satellite<br /><br />Timing synchronizing<br />Contexts mechanizing<br />Systems synthesizing<br />Streaming thru the wire<br />Linked by satellite<br />Beamed by satellite<br />Be my satellite<br /><br />Be my <br />Be my satellite<br /><br />Ground based interception<br />Hardware callibration<br />Infos telemetric<br />We're bowing to the shrine<br />We're joined by satellite<br />Be thy satellite<br />Hear my satellite<br /><br />Be my <br />Be my satellite<br />Be my <br />Be my satellite<br /><br />Standing on the corner<br />Facial recognition <br />[I'll be your satellite]<br />Spacial integration<br />Our sequence misaligned<br />Stored on satellite<br />Blink on satellite<br />Be my satellite<br /><br />Be my be my satellite<br />[Snapshots of people]<br />Be my <br />Be my satellite<br />[Pictures of places]be my <br />Be my satellite<br />[Interval classifications]<br />Be my <br />Be my satellite<br />[Voice recognition]<br /><br />[Anything]",
                                    "the outcome<br />outcome<br />has never looked so different<br />hiding in boxes<br />hiding by panel walls <br /><br />the outcome <br />outcome<br />has never looked so different<br />fifth floor lift up<br />a grifter number one<br /><br />quick to temper temper<br />make a new resolve<br />this lie within me <br />is open to you all<br /><br />rich girl you know me<br />we kissed you taste of salt<br />rich boy you know me<br /> i am your new resolve<br /><br />and you <br />you can't stand truth <br />you're losing your son <br />to a six figure sum<br />whats new<br /><br />the outcome <br /> outcome <br />has never looked so different<br />you're lost in pretensions <br />so i put up defences<br /><br />rich boy you know me <br /> we spoke upon the phone<br />poor girl you know me <br />we kiss when you're alone<br /><br /> and you <br /> you can't stand truth<br /> you're losing your son <br /> to a six figure sum<br /> whats new<br />",
                                    "&#12373;&#12354;&#32;&#12381;&#12398;&#26085;&#12399;&#26469;&#12383;<br />&#22826;&#38525;&#12424;&#26119;&#12428;<br />&#12373;&#12354;&#32;&#36947;&#12399;&#38263;&#12356;<br />&#24515;&#12375;&#12390;&#34892;&#12371;&#12358;<br /><br />&#12371;&#12398;&#26397;&#28988;&#12369;&#12434;&#32;&#35211;&#12388;&#12417;&#12427;&#12383;&#12403;&#12395;<br />&#24605;&#12356;&#12384;&#12381;&#12358;&#12363;&#32;&#20809;&#12418;&#38343;&#12418;&#20840;&#37096;<br /><br />&#23721;&#12434;&#30741;&#12367;&#12495;&#12531;&#12510;&#12540;&#25163;&#12395;<br />&#36914;&#12416; carving the rock<br />&#19978;&#12408;&#19979;&#12408;&#32;&#21491;&#24038;&#12408;<br />&#36947;&#12399;&#38283;&#12369;&#12390;&#12367;<br /><br />&#12371;&#12398;&#26397;&#28988;&#12369;&#12434;&#32;&#35211;&#12388;&#12417;&#12427;&#12383;&#12403;&#12395;<br />&#24605;&#12356;&#12384;&#12381;&#12358;&#12363;&#32;&#20809;&#12418;&#38343;&#12418;&#20840;&#37096;<br /><br />&#23721;&#12434;&#30741;&#12367;&#12495;&#12531;&#12510;&#12540;&#25163;&#12395;<br />&#36914;&#12416; carving the rock<br />&#19978;&#12408;&#19979;&#12408;&#32;&#21491;&#24038;&#12408;<br />&#36947;&#12399;&#38283;&#12369;&#12427;<br /><br />&#24120;&#35672;&#12434;&#25448;&#12390;&#32;&#30064;&#31471;&#12434;&#34892;&#12369;<br />&#12381;&#12375;&#12390; bend the circuit<br />&#19978;&#12408;&#19979;&#12408;&#32;&#21491;&#24038;&#12408;<br />&#36947;&#12399;&#38283;&#12369;&#12390;&#12367;<br /><br />&#12521;&#12521;&#12521;<br />carving the rock"
                                  );




var isFf =  (window.navigator.userAgent.toLowerCase().indexOf("firefox") >= 0);
var selectedCD = 0;
var selectedTrack = 0;
var selectedLyrics = 0;

function onloadFunc() {
  setFooter();
  initRollovers();
}


function nolink(obj) {
  obj.blur();
  window.status = "Done";
  return false;
}

function writeInfoText(txt, url) {
  infobox = document.getElementById("artistsInfo");
  if ((url != null) && (url != "")) {
    txt += "<br /><br /><a href=\"" + url + "\" target=\"_blank\"><img src=\"images/website.gif\" /></a>";
  }

  infobox.innerHTML = txt;
}

function hover(state,obj,cd,track) {
  if ((cd == selectedCD) && (track == selectedTrack)) return;
  
  if (state == 1) {
    obj.className = "highlightTD";
  } else {
    obj.className = "";
  }
}

function showInfo(obj,cd, track) {
  obj.blur();

  if (cd == selectedCD && track == selectedTrack) return;

  if (selectedCD != 0) document.getElementById("a" + selectedCD + "" + selectedTrack).className = "";

  selectedCD = cd;
  selectedTrack = track;

  writeInfoText(artistsInfo[cd][track][0],artistsInfo[cd][track][1]);

  scrolldown();

  return false;
}

function hoverLyrics(state,track) {
  if (track == selectedLyrics) return;
  
  if (state == 1) {
    document.getElementById("a" + track).className = "highlightTD";
    document.getElementById("b" + track).className = "highlightTD";
    document.getElementById("c" + track).className = "highlightTD";
  } else {
    document.getElementById("a" + track).className = "";
    document.getElementById("b" + track).className = "";
    document.getElementById("c" + track).className = "";
  }
}

function writeLyrics(txt) {
  document.getElementById("lyrics").innerHTML = txt;
}

function showLyrics(obj,track) {
  obj.blur();

  if (track == selectedLyrics) return;
  if (selectedLyrics != 0) {
    document.getElementById("a" + selectedLyrics).className = "";
    document.getElementById("b" + selectedLyrics).className = "";
    document.getElementById("c" + selectedLyrics).className = "";
  }
  
  selectedLyrics = track;
  writeLyrics(lyrics[track]);
  
  lyricsStyle = document.getElementById("lyrics").style;

  if (selectedLyrics != 10) {
     lyricsStyle.fontSize = "10px";
     lyricsStyle.lineHeight = "12px";
  } else {
     lyricsStyle.fontSize = "15px";
     lyricsStyle.lineHeight = "20px";
  }

  return false;
}

function hiliteRow(obj,remove) {
  if (remove != 1) {
     obj.className = "highlightTD";
  } else {
     obj.className = "";
  }
}

function noHiliteRow(obj) {
  hiliteRow(obj,1);
}

function getWindowHeight() {
  var windowHeight=0;

  if (typeof(window.innerHeight)=='number') {
    windowHeight=window.innerHeight;
  } else {
    if (document.documentElement && document.documentElement.clientHeight) {
      windowHeight = document.documentElement.clientHeight;
    } else {
      if (document.body&&document.body.clientHeight) {
        windowHeight=document.body.clientHeight;
      }
    }
  }
  
  return windowHeight;
}

function setFooter() {
  if (document.getElementById) {
    var windowHeight = getWindowHeight();

    if (windowHeight > 0) {
      var contentHeight = document.getElementById('page').offsetHeight;
      var footerElement = document.getElementById('footer');
      var footerHeight = footerElement.offsetHeight;

      if (windowHeight-(contentHeight+footerHeight)>=0) {
        footerElement.style.position = 'relative';
        footerElement.style.top = (windowHeight-(contentHeight+footerHeight))+'px';
      } else {
        footerElement.style.position = 'static';
      }
    }
  }
}

window.onload = onloadFunc;
window.onresize = setFooter;
